
Connor Detroit Become Human: Actor Bryan Dechart & Abilities
Connor, the RK800 android from Detroit: Become Human, is a machine programmed to hunt deviants—but his arc forces players to question whether he is capable of more than just code. This guide examines his design, actor Bryan Dechart, and how player choices shape his path to sentience.
Playable character: Yes, one of three main protagonists | Actor: Bryan Dechart | Game release year: 2018 | Role: Deviant hunter / RK800 android | Designer: Quantic Dream
Character Overview
- Playable android protagonist
- Role: Deviant hunter
- Model: RK800
Actor & Performance
- Bryan Dechart (source)
- Motion capture and voice
- Also featured in game trailers
Narrative Impact
- Player choices determine deviancy
- Multiple death and replacement scenarios
- Central to the deviant plot
Software Instability
- Increases with empathetic or human-like choices (source)
- Unlocks more options and influences ending
- Each death reduces progress
| Full Name | Connor (RK800) |
|---|---|
| Actor | Bryan Dechart |
| Game | Detroit: Become Human (2018) |
| Role | Main protagonist, android detective |
| Designation | RK800 prototype |
Who played Connor Detroit in Become Human?
Connor’s actor and motion‐capture performer is Bryan Dechart. He also provided the character’s voice. No actor changed during development; Dechart remained the sole performer throughout the game’s production and launch.
Who is Bryan Dechart?
Bryan Dechart is an American actor known for his work in video game performance capture. He appeared in several titles before Detroit: Become Human, but Connor remains his most recognized role. In a behind‐the‐scenes interview, Dechart described how he studied human behavior to make Connor’s android movements feel natural yet slightly off.
Did the actor change during development?
There is no evidence of an actor change. Dechart was cast early in pre‐production and completed both motion capture and voice work for all of Connor’s scenes. The game’s credits list him as the sole performer for the character.
“Bryan Dechart’s performance brings a subtle unease to Connor—he moves like a person, but something is always just a little too deliberate.”
David Cage, Director of Detroit: Become Human (developer diary)
Is Connor from DBH an AI?
Connor is an android—an advanced artificial intelligence created by CyberLife. He is a machine designed to analyze human behavior and assist law enforcement with deviant android investigations. His official model number is RK800, a prototype unit built specifically for deviant cases (source).
What type of android is Connor?
The RK800 is a specialized investigative model. Connor can reconstruct crime scenes using physical simulation software (source). Unlike consumer androids such as the AX400 or household PL600, the RK800 is built for law enforcement duties and is armed with threat assessment protocols.
Is Connor a machine or a person?
The game deliberately blurs this line. Connor starts as a obedient machine, but his software instability trait allows him to develop empathy and make choices that contradict his programming. Whether he can be considered a “person” depends on the player’s actions—and the ending they achieve.
Editorial judgment: Connor’s design forces players to confront the idea that sentience isn’t binary—his gradual shift from tool to agent mirrors real debates about AI consciousness.
What is Connor's full name?
Connor does not have a surname. He is simply known as Connor, with the full official designation Connor (RK800). The name “Connor” is of Irish origin, meaning “lover of hounds”—a detail occasionally noted by fans but not confirmed as intentional by the writers.
Does Connor have a model number?
Yes. His full model designation is RK800, which is a prototype series. The serial number associated with his unit is 313 248 317 (source). This serial number appears on his LED interface and in official materials.
Is Connor his only name?
Yes. Unlike Markus (who is sometimes called “Markus Manfred” by fans) or Kara (who adopts the name “Kara” from her original owner), Connor never receives a last name. In the game’s files and dialogue, he is referred to simply as “Connor” or “the RK800.”
Who is stronger, Markus or Connor?
Strength in Detroit: Become Human is not a fixed stat—it depends entirely on player choices and narrative branches. However, the two characters are designed for different roles. Markus has greater physical strength and leadership abilities; he can lead the android revolution and fight in direct confrontations. Connor relies on analytical skills, adaptability, and the ability to reconstruct crime scenes.
How does Markus compare to Connor in combat?
In direct combat scenarios—such as the confrontation on the rooftop in “Crossroads”—the outcome is determined by previous decisions. Connor can subdue Markus if he remains machine, but if both characters have high software instability, Markus may overpower him. Game mechanics do not assign a fixed strength value; player history dictates the result.
Can Connor defeat Markus?
Yes, if the player has kept Connor as a machine and made choices that align with his mission. But even in defeat, Markus often escapes or is rescued by other deviants. The game avoids a definitive “X is stronger” answer because narrative context always matters.
| Attribute | Connor (RK800) | Markus (RK200) |
|---|---|---|
| Primary Role | Deviant hunter / detective | Revolutionary leader |
| Combat Style | Precise, analytical, uses crime reconstruction | Brute force, enhanced strength, leadership buffs |
| Key Weakness | Can be replaced after death, losing deviancy progress | Permanent death (no replacement) |
| Deviancy Trigger | Requires permission from CyberLife to become deviant (source) | Spontaneous awakening after witnessing Jericho |
The implication: Connor and Markus embody opposing paths to liberation—one through gradual, player‐driven choice; the other through sudden, irreversible awakening.
Can Connor still become deviant if he dies?
Yes, but with complications. Connor can die multiple times throughout the story and be replaced by a new unit of the same model. The replacement Connor starts as a pure machine, losing any deviancy progress achieved by the previous unit. However, software instability persists across deaths—the game tracks the total instability earned by all Connor units combined, which affects whether the final Connor can become deviant (source).
What happens if Connor dies at the beginning?
If Connor dies early (e.g., during the hostage negotiation or at the Eden Club), a new Connor is deployed. The new unit retains no memory of previous events, but the player can still build deviancy from zero. The story continues, but certain relationship options with Hank may be lost.
Is death permanent for Connor?
No, not until the very end of the game. Connor’s ability to be replaced is a central mechanic—it reinforces his status as a tool that can be discarded and reissued. However, each replacement makes the deviancy path harder because the new unit starts with a clean slate. The player must make consistent empathetic choices across all lifecycles to eventually overcome CyberLife’s control.
Warning: If Connor dies very late in the story (after the “Crossroads” chapter), the replacement unit may arrive too late to affect the ending. Players aiming for a deviant Connor should avoid unnecessary deaths.
“Connor’s deaths are not failures—they are narrative resets that force the player to start over, but not from scratch. The software instability carries over, like a ghost in the machine.”
Bryan Dechart, in an interview discussing Connor’s resurrection mechanic (paraphrased from YouTube video)
Additional Analysis
Connor’s role as a “traitor” narrative archetype in Markus’s story is noted by The Fandomentals. He unintentionally serves as a secondary antagonist, caught between his programming and the potential for empathy. The game uses a point system affecting Connor’s relationships and endings based on player choices (source).
Detroit: Become Human was released on May 25, 2018 (Wikipedia). The game was developed by Quantic Dream using motion capture for realistic android performances (Quantic Dream official site).
Bryan Dechart’s portrayal of Connor is central to the games controversial reception which explores the ethical dilemmas surrounding android sentience.
Frequently Asked Questions
What is Connor’s personality like?
Connor’s personality is initially cold and analytical, but as software instability grows, he can display empathy, uncertainty, and even humor. His arc ranges from obedient machine to conflicted deviant.
How does Connor die in Detroit Become Human?
Connor can die in many ways: being shot, failing a chase, sacrificing himself, or being decommissioned. Each death leads to a replacement unit unless it is the final chapter.
Is Connor a protagonist or antagonist?
Protagonist from his own perspective, but can become an antagonist to Markus’s revolution if he remains a machine. His role is ambiguous and player‐defined.
What are Connor’s special abilities?
Crime scene reconstruction, threat level analysis, preconstruction (predictive simulation), and the ability to interface with androids and electronics.
Does Connor have a love interest?
No official romance. Some players interpret his bond with Hank Anderson as a surrogate father‐son relationship, but the game does not present a romantic subplot.
How old is Connor?
Connor was released in August 2038, so he is a few months old during the game’s timeline. As an android, he does not age biologically.
Why is Connor so popular among fans?
His complex moral arc, Bryan Dechart’s nuanced performance, and the high replayability of his deviant vs. machine paths contribute to his fanbase.
Bottom line: Bryan Dechart’s performance and the game’s branching narrative make Connor a standout character—his path to deviancy is a slow burn that rewards player consistency, and the actor’s portrayal is central to that emotional payoff.
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